The multidimensional prospects of gaming and virtual reality has certainly crawled up into the cinematic industry. Over the years multiple productions have drawn inspirations from the versatility that the gaming industry beholds.  

Created by Scott Smith, The Peripheral is Amazon Prime’s latest release that channels virtual reality into an enigmatic storyline. It is Based on an original novel by William Gibson, the father of the cyberpunk genre whose debut novel drove the conceptualization of ‘The Matrix’. 

The main anecdote is set somewhat a decade in the future where we find Flynne(Chloe Grace Moretz) and her brother Burton(Jack Reynor) toiling around the clock to meet their mother’s mounting medical bills. To earn traces of pin money, Flynne and Burton play an avatar for the rich people who find it difficult to make it to the higher levels. Soon, the advancing avatar grabs the attention of an eerie Bogota-based company which,thereafter, offers them a huge capital to beta test a new sim they were developing. Agreeing to be a part of the test, Flynne then finds herself in some desolated London area where The realistic projections of the sim certainly baffles her. The plot unveils further about the ideation of the sim as Flynne is led by an estranged voice asking her to break into a Corporation through the eye of an employer. A barrel of hurdles roll in as she discovers that she’s indeed in a futuristic London, 70 years ahead of that agonizing life she lived. Times have certainly changed but the anguish still lingers. Her financial adversities have now been swapped with contract killers bound to assasinate her. What happens further is for you to find out as you trail your path through some exquisite concepts. 

With it’s conspicuous storyline, The Peripheral certainly shapes up the cyberpunk genre quite pragmatically. Executive producers Jonathan Nolan and Lisa Joy, the creators of ‘Westworld’ have certainly lived up to their names creating a series with unblemished credentials. 

In conclusion, it is a magnificent rendition to Gibson’s novel, providing a rewarding experience  for some of us who plunge into the gaming verse, levels away from the excruciating reality of the world. It peels off the seamingly progressive capabilities that video games hold which allows them to alter the state of a common man’s mind. And it compels us to bow down and believe in what we may call the ‘ultimate prowess of the modern world.’